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How to get to minmus ksp

Web1 aug. 2024 · Go to other planets and moons in the solar system. It's the only way. Visiting Mun and Minmus will get you to level 2. If you want to get to level 3, you need to visit Mun/Minmus and at least peek outside Kerbin's SoI.. But to get to anything higher than 3, you're going to need to visit the other bodies in the solar system. Web6 jun. 2014 · If you take a look at the map below, it takes about 4550 m/s to make Kerbin orbit, then another 920 to get to Minmus. Then 320 (240 + 80) to catch orbit and land. You'll need roughly 320 dV to get off of Minmus and break Minmus orbit, to head back to Kerbin. So in total: 4550 + 920 + 320 + 320 = 6110 m/s.

KSP Guide: How to get to Minmus! - YouTube

Web10 apr. 2024 · Description. In the Breaking Ground DLC, several new kinds of surface feature were added. These are to a much higher resolution than terrain and are also able to be interacted with. Kerbals can pick up … WebKSP Delta-V Planner is a tool to calculate your rocket Delta-V for interplanetary travels in Kerbal Space Program. ... L2C5 L3C4 Eve 13850 1y 380d L2C4 L3C3 Mun 5150 L1C1 L2C0 L3C0 Minmus 4670 L1C2 L2C1 L3C1 Eeloo 7480 1y 245d L3C3 Moho 8390 135d L2C4 L3C3 L3C5 Dres 6680 1y 84d L2C5 L3C4 180 30 10 km 48 Mm - 60 km 85 Mm - … farlow communications https://tontinlumber.com

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Web13 mrt. 2015 · EVA from the pod and position yourself behind it, and begin pushing. Push the pod retrograde until its periapsis is below 60 km (anything below 70 will do, but lower is faster). If you are near running out of EVA fuel, get in the pod and get back out, which will refuel your EVA pack. If you're feeling up to it, lowering the periapsis more will ... Web11 feb. 2024 · maculator Feb 11, 2024 @ 6:39am. - Set Minmus as target. - Place maneuver at ascending or decending node (Yellow thing that spawned on orbit after setting minmus as target, it should read some kind of angle) - Fiddle arround with the purple things on your maneuver node until the new angle reads ~0°. Web15 sep. 2024 · To get to Minmus, you have to get inside Minmus' SOI, and to do that from Mun, you have to leave Mun's SOI. #2. flying diomedea Sep 15, 2024 @ 10:41am. Going … freeney name

Tutorial:How to get to Minmus - Kerbal Space Program Wiki

Category:Surface features - Kerbal Space Program Wiki

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How to get to minmus ksp

Getting to Minmus with MechJeb. - Kerbal Space …

Web22 apr. 2016 · The trick is, after you get this near encounter, to place a maneuver node just AFTER your ship's location marker (up just past Ap) and set it to burn PROGRADE a little, which will cause Minmus' location marker to move around its … WebI have a contract to "repair" a rover on minmus. Well, it's missing a wheel and on of the other three wheels is much biggee, so I brought three of the smaller (inflatable) wheels to repair it. After landing like 20m apart, engineer gets out to do the construction. If I put the wheels on the ground instead of attaching them to anything solid ...

How to get to minmus ksp

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WebKSP Guide: How to get to Minmus! - YouTube In the video we go to Minmus and back to Kerbin, as part of a new series to teach y'all how to play KSP.If you like this mission, … Web18 dec. 2013 · Thrust to weight ration (TWR) is at the top. But to recap what it says, to calculate TWR take thrust of your active engines and divide by (rocket mass times local gravity). KSP reports thrust in kilonewtons, mass in tons and gravity in gs. You need to convert gs to meters per seconds and then everything cancels.

WebReload the quicksave from the beginning of the Mun encounter and proceed to escape the Mun. If you end up in an orbit, burn PG at PE to escape. Now increase the AP (burn PG at PE) to Minmus’s... Web9 okt. 2024 · These missions start simple and become gradually more complex, so they are a great way to learn KSP. For a logical and progressive list of missions, goals, and …

Landing on Minmus is similar to landing on the Mun, with a few minor exceptions: 1. Minmus is further from Kerbin than the Mun, which … Meer weergeven While it may not be absolutely necessary, matching your orbital inclinationwith Minmus makes it much easier to get caught in its SOI. Set Minmus as your target and … Meer weergeven Same as any standard launch, presumably on a much larger scale. Read the tutorial for how to reach orbitif you haven't already figured it out. Meer weergeven Web4 jun. 2024 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

Web1 okt. 2015 · I usually place a manoeuvre node in roughly the right area on the orbit and pull the prograde handle until there's about 270m/s (170m/s for Minmus) on it and then move the node around until I have a tangential escape vector before fine tuning the periapsis for an aerocapture. Quote 0 OhioBob Members 3,943 3.9k 21 About me: Junior Rocket …

Web5 nov. 2024 · Each count as a biome only with experiments performed on the surface. KSC is within a Shores biome, so experiments while flying at any altitude over the KSC count as Shores. However, it is possible to get an "EVA Report while flying over" the area, either while jumping, grabbing a ladder on a craft, or sitting on a EAS-1 External Command Seat. free neyo music videosWeb4 jan. 2014 · After your ship reaches that Minmus escape point, you'll be independent of Minmus' gravity and are back in orbit of Kerbin. In order to get back to Kerbin, wait until … farlow differential equationsWebThe easiest way to do this is to set up a maneuver node on the ascending/descending node (i usually choose ascending), and set up the plane change to match your orbig around kerbin to Minmus' inclination. Once this is done, you can start playing with maneuver nodes to set up the actual encounter. freeneys bar b queWeb21 sep. 2012 · Go to the launch pad, go into map view and flatten out Kerbin's orbital plane so it forms a single horizontal line. Zoom the map out and then time warp until the plane of Minmus flattens out into a single … farlow definitionWebGet into a relatively flattish Kerbin orbit. Set Minmus as a target. Wait until the horizon tick, the prograde marker, and the target marker line up (basically, point prograde at Minmus … freeneys graphicsWebAlso I don't think it includes the requirements to get back but I haven't used it that much so I'm not sure. Orbits are reversible, so the ejection burn is the same as the orbital insertion burn (actually a little bit more since you want a lower periapsis, ~180 m/s for Minmus). freeney \u0026 oliver estatesWebYou have to walk right up to it (almost ontop) click on your kerbal, and select the 'pick up stone' option. Then just head back to kerbin. I made it with the mun-stone, but not the sandstone, because I couldnt find any! Just gave it a try. Took a few seconds, but after fiddling with the AWSD keys for a bit I finally managed to get close enough ... farlowe