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Fish dnd stats

Web12 (+1) Skills Perception +2 Senses Passive Perception 12 Languages Aquan, Common Challenge 1/8 (25 XP) Proficiency Bonus +2 Amphibious. The merfolk can breathe air and water. Actions Spear. Melee or … WebIf the swordfish moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target …

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WebA 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. Monster Tags: Misc Creature. Environment: Underwater. WebThis category is for aquatic creatures, as described on p. 306 of Monster Manual v.3.5 and p. 280 of Monster Manual 4 th edition. Such creatures almost always are superb swimmers and can breathe underwater. Unless they are also amphibious, they cannot also breathe air. See also: Category:Swimming creatures how do i make cheese curds https://tontinlumber.com

MARID (Water Genie) - 5e stats - ANGRY GOLEM GAMES

WebA kuo-toa. Source: Wizards of the Coast [1] A kuo-toa superficially resemble a grotesque cross between a fish and a humanoid. Their stout, stocky bodies are covered in slippery blue or purple scales, with clawed, … WebJan 16, 2024 · There are 6 stats (ability scores) in total: Strength (STR). This determines a character's physical power. Wisdom (WIS). This determines a character's perception and … WebFishfolk measure from 4 to 6 feet tall, weighing from 100 to 200 pounds. Deep Fishfolk favor the higher end of the scale, and Coral Fishfolk tend to be smaller. Regardless. Your size is Medium. Speed. Your base walking speed is 25 feet, and you have a swimming speed of 40 feet. Amphibious. You can breathe normally in either air or water. how do i make chicken and rice

Locathah 5e (5th Edition) Race in DnD Races

Category:Octopus - Monsters - D&D Beyond

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Fish dnd stats

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WebFastest swimmer: Fish Fastest flyer: Hawk and Owl Highest HP: Octopus 3 HP Highest AC: Hawk, Fish, Weasel (13 AC) Stealthiest (Land): Weasel +5 Stealth Stealthiest (Water): Octopus +4 Stealth Stealthiest (Air): Owl +3 Stealth Highest Perception (Land): Weasel +3, and advantage on checks that rely on hearing or smell. WebChallenge 1 (200 XP) Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points. Swarm. The swarm can occupy …

Fish dnd stats

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WebFish; Bird; Prehistoric Megafauna; Add Dire variants. Add Swarms. Add literal Flying Fox. Add Hall of Shame; Add Koalas. Add Apes. Add Bats. Vampire; Dire Vampire; Add Cactuses. Add Clams. Add Dogs. Add Easter Bunny. Add Elephants. Add M'Goose, a Goose/Moose hybrid, size Huge. Add Sky Eel= Add Frogs, Poison Dart. Add … WebSep 27, 2024 · In the D&D roleplaying game, the Locathah 5e is an imaginary fish-like creature that lives in hot coastal waters. Normal water creatures abandoned by land walkers and underwater people alike, Locathahs survive in tight-knit communities dispersed throughout the world’s seas and lakes. The Locathahs seemed in the first version …

Web5e SRD > Creatures > Squid, Giant Family: Aquatic & Fish Huge beast, unaligned Armor Class 15 (natural armor) Hit Points 13 (14d12+42) Speed swim 60 ft. Skills Perception +4, Stealth +5 Senses darkvision 60 ft.; passive Perception 14 Languages – Challenge 5 (1,800 XP) Special Traits Underwater Camouflage. WebAttributes Swarm of Quippers Medium swarm of tiny beasts, Unaligned Armor Class 13 Hit Points 28 (8d8-8) Speed 0 ft., swim 40 ft. STR 13 (+1) DEX 16 (+3) CON 9 (-1) INT 1 (-5) WIS 7 (-2) CHA 2 (-4) Damage Resistance Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, …

WebOn a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight … WebDarkvision: Fishmen can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all. Racial Bonus: Fishmen gain a +8 Racial Bonus to any movement-related check while swimming. This includes checks such as Tumble to move past hostile targets.

WebEach creature within this radius must succeed a DC 17 Dexterity saving throw or take 18 (4d8) lightning damage and be stunned for 1 round. About Unlike their smaller cousins, giant jellyfish are active predators that seek out prey.

Web12 (+1) Skills Perception +2 Senses Passive Perception 12 Languages Aquan, Common Challenge 1/8 (25 XP) Proficiency Bonus +2 Amphibious. The merfolk can breathe air and water. Actions Spear. Melee or Ranged … how much memory use chrome tabWebA score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores … how do i make chocolate chip cookies in a panWebFish Tiny beast, unaligned: Armor Class: 13 Hit Points: 1 (1d4 - 1) Speed: 0 ft., swim 40 ft. STR. 2 (-4) DEX. 16 (+3) CON. 9 (-1) INT. 1 (-5) WIS. 7 (-2) CHA. 2 (-4) Senses: … how do i make chicken biryaniWebTrout 5e 5th Edition Statistics Size Small Type Beast Alignment Unaligned Challenge rating 0 General Information Vision Darkvision Appearance Female Male Average weight 50 lb (23 kg) History Based on Trout … how do i make chocolate covered strawberriesWebFish Flotsam ooze Fossergrim Froghemoth G Giant gar Giant lobster H Hai nu Hermit's Wood toad Herring Hetfish Hippocampus I Ixitxachitl Category:Ixitxachitls Ixzan … how much memory to run windows 10WebJan 22, 2024 · Last Updated on January 22, 2024 D&D is famous for the many and occasionally esoteric kinds of elves its worlds are populated with. However, of these subraces, the sea elves (also known as aquatic elves) are vastly underexplored in D&D 5e ’s version of the Forgotten Realms. how do i make chicken brothWebA score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has a modifier, derived from the … how much memory used on computer